Astray in the Stars
In a secluded region of space, far away from civilization, there have been rumors of shuttles voyaging in, but never returning. You've found yourself in this mysterious zone with limited resources, and must conserve the battery power that you have. With a broken shuttle and a jetpack, it is your goal to collect enough resources to survive, and to escape this anomaly-abundant territory in one piece.
Collect batteries for more stamina, collect parts for ship power to escape through the mystery portal, interact with satellites for useful tips.
Controls
Control | Gamepad | Keyboard | Keyboard |
Control menus Movement | D-Pad/Left Thumbstick | WASD | Arrow Keys |
Start/Skip Cutscenes Pause Menu (in-game) | Start | Enter | Tab |
Interact/Confirm | A / South Button | C | K |
Switch stage information view (stage select) Speed Up Jetpack (hold) | B / West Button | X | J |
There is also a secret options menu on the title which gives a few options like using a fixed palette instead of the changing palettes. A hint is to try a combination related to changing palettes on GBC, but if you would like to view the code directly:
Code
hold left + B on the title screenCredits
Programming: LightningGrey
2D Art: Annibal
Music & SFX: DTG
Game Design: Everyone
GB Unity Template developed by DoctorM64 (https://doctorm64.itch.io/gbunity)
SpaceHaze Palette designed by WildLeoKnight (https://lospec.com/palette-list/spacehaze)
Lander font designed by DamienG (https://damieng.com/typography/zx-origins/lander/)
Changelog
Version 1.1 - Final Primary Build
- second level complete
- intro and ending
Version 1.0.1- GBJam Build Version
- functional but feature missing
- second level (Frigid Ring) currently incomplete
Status | Released |
Platforms | HTML5 |
Authors | LightningGrey, Victor Annibalini, DTG 🍋 |
Genre | Action |
Made with | Unity |
Tags | 2D, Pixel Art, Retro, Short, Singleplayer, Top-Down, Unity |
Average session | A few minutes |
Inputs | Keyboard, Gamepad (any) |
Comments
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Very very beautiful art style, but I didn't realy understand the gameplay
Thank you for playing our game! Sorry about the gameplay, we weren’t able to complete the build and thus there is a lack of direction and ending condition currently. I updated our description with some more context earlier. We plan to release a complete build once the voting period ends, so I hope you’d be interested to give it a try again when it releases!